1. I learned not to film without a script, god lord I sat alone in my room thinking of the best thing to say for ten minutes, probably longer.
2. I want to learn how to fix some issues I've been having with the camera I used and my computer. A project that should've been ready days ago now needs to be handed in 3 days late because I have to keep fixing things that after effects does.
3. So much anger and frustration with my PSA, everything goes wrong.
4. Wasn't happy with anything.
https://m.youtube.com/watch?v=qn_HFEDNZ_Q
Every Michael Bay explosion ever.
Sunday, January 25, 2015
Response to Michael Bay article
Michael Bay is a director who loves putting in crazy action shots and explosions in his films. One tactic he pulls off in the latest Transformers film he made is to show a big action, cut to a smaller action, then end with more big action to really show off how intense something is that's going on.
Bay does a lot of "winging it",a lot of his ideas for a shot are spontaneous when he gets to a scene. His process is usually "This would be cool, let's try this." He'll see a location and think of what he could shoot there then add in extra details.
Personally I believe people need to stop giving Michael Bay money before he explodes every single shot in his movies. The man is insane, but I love how much planning he puts into a shot, which is most likely two minutes. He thinks it, does it, and makes it work. That's skill. Plus you can't be bored by his movies, with all the action going on there's no time for boredom. The man is either talented or insane, either way he won't stop blowing stuff up so you gotta love it or leave.
Bay does a lot of "winging it",a lot of his ideas for a shot are spontaneous when he gets to a scene. His process is usually "This would be cool, let's try this." He'll see a location and think of what he could shoot there then add in extra details.
Personally I believe people need to stop giving Michael Bay money before he explodes every single shot in his movies. The man is insane, but I love how much planning he puts into a shot, which is most likely two minutes. He thinks it, does it, and makes it work. That's skill. Plus you can't be bored by his movies, with all the action going on there's no time for boredom. The man is either talented or insane, either way he won't stop blowing stuff up so you gotta love it or leave.
Response to battle of five armies article
The Hobbit: Battle of five armies had one renderer used for the full production called Manuka. This renderer from Weta Digital was used as on Dawn of the planet of the apes for specific shots but was not the main renderer. Manuka helped render large scenes efficiently. The attack of the dragon Smaug on Laketown is the result of different sims working together. Two important ones are the next-gen fire and water sims. Weta Digital also used a new tool called the army manager for their fight with the dwarves, elves, and orcs.
I always get so jealous when I hear about how movies are made, specifically animated ones. I don't think I could ever pull off the work that these people do. It's interesting to hear that they made their own renderers and had their own lighting tools. That would take serious time. I also liked that the dragon in the film was almost solely lit up by the fire simulation, that even just sounds cool. I really want to see this film, which is strange because I'm not even a LotR fan really.
I always get so jealous when I hear about how movies are made, specifically animated ones. I don't think I could ever pull off the work that these people do. It's interesting to hear that they made their own renderers and had their own lighting tools. That would take serious time. I also liked that the dragon in the film was almost solely lit up by the fire simulation, that even just sounds cool. I really want to see this film, which is strange because I'm not even a LotR fan really.
Sunday, January 11, 2015
weekly comments #12
1. I learned very little... Seriously though, we talked about explosions and I kinda learned time warp. That was basically it.
2. I guess I want to learn more about explosions? I do need more practice with them. I only touched them for one or two days.
3. I wasn't really frustrated with class, though my tutorial did go a little screwy and I don't know what to do for these assignments.
4. I liked doing 'SPLOSIONS!!11!1! (Ones for added excitement)
I found another Michael bay thing.
If Michael Bay directed Star Wars Episode VII: Th…: http://youtu.be/zU8B8RDtbIw
2. I guess I want to learn more about explosions? I do need more practice with them. I only touched them for one or two days.
3. I wasn't really frustrated with class, though my tutorial did go a little screwy and I don't know what to do for these assignments.
4. I liked doing 'SPLOSIONS!!11!1! (Ones for added excitement)
I found another Michael bay thing.
If Michael Bay directed Star Wars Episode VII: Th…: http://youtu.be/zU8B8RDtbIw
response to why manipulating character size is a powerful tool article
At some points in a movie you may want your characters in a specific scene to appear "larger than life" to show power. Size can also change the audience's emotions and point of focus. Shooting with a wide angle lens is one way to play with size, it will make the foreground look larger and the background appear farther away and smaller. The audience will judge size in comparison to anything or other character in the scene.
Size is a good illusion commonly used in movies, and it creates feelings of power in characters. We learned that the bigger something appears, the more powerful it is, and smaller would be weaker as well. Making a character look bigger is a good idea when they are triumphant or when you want to emphasize that they are the hero. This illusion is almost always found in movies and games alike. It's gotten to the point where I see it and I think "Yeah I get it, the Bird's eye view makes them look weak..." Please don't abuse it.
Size is a good illusion commonly used in movies, and it creates feelings of power in characters. We learned that the bigger something appears, the more powerful it is, and smaller would be weaker as well. Making a character look bigger is a good idea when they are triumphant or when you want to emphasize that they are the hero. This illusion is almost always found in movies and games alike. It's gotten to the point where I see it and I think "Yeah I get it, the Bird's eye view makes them look weak..." Please don't abuse it.
response to Disney developed a technique for rendering eyes article
Scientists have developed a process for making realistic looking animated eyes with different cameras and lighting. It catches every detail of the eye that are often neglected by animators. One problem for animating eyes to this detail is that they can not be copied and pasted to another character, all eyes are different. So this process would have each character have a different individual scan their eyes. This would no doubt lead to realistic life-like characters in future animated movies and games.
Yay, nightmare time. This is undoubtedly creepy, but also interesting. I thought that animated movies were supposed to have a sense of "cartoony" style. If we make hyper realistic characters that look like real people, that sense is lost. There's little reason to have realistic animated characters when you can have normal actors and special effects. I don't think it's necessary to evolve animation to that degree, but I won't deny that it could have some uses.
Yay, nightmare time. This is undoubtedly creepy, but also interesting. I thought that animated movies were supposed to have a sense of "cartoony" style. If we make hyper realistic characters that look like real people, that sense is lost. There's little reason to have realistic animated characters when you can have normal actors and special effects. I don't think it's necessary to evolve animation to that degree, but I won't deny that it could have some uses.
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