In this article, former Rockstar art director Ian Bowden shares his tips for video game artists. His tips include being mindful of the current trends, but maintaining originality as well. He states that often people copy recurring trends in not only video games, but movies and art as well. Originality is key and copying what everyone else is doing is not the right way to leave an impression. Another tip to know is that one should never ignore visual quality on a game just because it's on a smaller screen (mobile games). Every game should have the same amount of attention to visuals whether it's console or mobile. This however, does not mean everything should be in 3d with multiple polygons, it could be something as simple and sweet as angry birds or doodle jump, two of the most famous mobile games made. Bowden also states the importance for carrying a sketchbook around. It helps an artist realize the details in everything around them when they draw their surroundings. Bowden would take notes and make little sketches on anything from the cracks in the sidewalk, to people on television.
This was interesting, to say the least. I've always been a Rockstar fan since I was rather young and played the first GTA game (that I was too young for and shouldn't have even been allowed to play, but eh.). These tips from Mr. Bowden are quite important for someone to know. I strongly agree with the originality one especially. In games, movies, books, and pretty much anywhere else, I've been noticing trends that people have been copying and they disappoint me. There's no originality anymore. One zombie movie does well and by next year four more come out. Or one film surfaces where a girl dates a vampire and it gets a huge following, then next thing you know there's a film where a girl dates a werewolf and one t.v series of a girl and her zombie boyfriend. Originality is key.
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